League of Legends · Season 2026
Know your climb
Team dashboards, dScore and win probability for every game.
Detailed win probability
Every play, priced
Every kill, objective and structure gets a win-probability swing, split between the ten players. dScore is the win probability you added over a replacement player.
- Resolution
- Every event
- Credited
- All 10 players
- Calibrated
- Every region
A real game · 31m
Blue led for twenty minutes and lost.
For teams
Built for the five of you
Scoped to games your whole roster played together.
5-stack record
Full-roster games are detected automatically.
Starters and alternates
Derived from each player's last 30 games in role.
Comp builder
Win rates on the comps you have actually run.
Cleanup recovery now accounts for death costs already reduced by fight sharing, while preserving credit for useful sacrifices.
Connected fights, bounded crowd-control and damage-absorbed credit, and a contribution that can survive the engage support’s death.
Plate-takers now share credit for the tower they set up, a disaster game finally reads as low as a stomp reads high, a state-free blend we shipped at zero last release moved to 0.15, and the gate that blend collides with got re-specified into a ceiling anchored to dpm.lol's own number instead of an arbitrary line.
A losing support scored above the winning one, and a 17/5/3 lobby-max Zeri scored a "ludicrous" 49. We fixed the dead-player charge bug and the state-conditional baseline cushion behind both, un-compressed stomp credit, and moved every knob we could find — one case now fails by 0.4 points instead of passing by 0.1, the other never passed, and both point at the same open question for 3.8.